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From LEGO to Concept Art: Designing a Pod Racer with a Hybrid Approach


Introduction

The aim of this article is to showcase my design process for developing a racing vehicle based on the Star Wars IP, with the intention of exploring new workflows. To move away from the conventional and purely digital approach, I decided to use readily available resources; in this case, LEGO bricks, in order to explore two levels: formal and volumetric.

This approach allowed me to evaluate whether the idea worked under the following parameters:


Form: It should be legible and iconic.


Production: It should be easy to manufacture. This idea could be built as a model, either for use on a film set or as a physical guide for the 3D modeling department in a future production. This point is relevant considering the practices of the ILM (Industrial Light & Magic) workshop, where many vehicles are manufactured for film and television series, such as the Razor Crest in The Mandalorian (screenshots 1, 2) ( https://youtu.be/8YuaIwVbEZo?si=kp0wBZrkby08VDnb ).

ILM: Creating the razor Crest
Captura 1 Escena Inside ILM: Creating the Razor Crest https://www.youtube.com/watch?v=8YuaIwVbEZo
ILM : Creating the razor crest
Captura 2 Escena Inside ILM: Creating the Razor Crest https://www.youtube.com/watch?v=8YuaIwVbEZo

Functionality/aesthetics: both aspects are closely linked. Star Wars draws inspiration from NASA prototypes and World War II aircraft, so every element must address aeronautical issues, wind resistance, and other factors.


Process

The process began spontaneously. I started with a pre-assembled LEGO set: Batman's jet (Photograph 1). I identified interesting elements such as the wings and engines, so I began to disassemble it to reuse them.


Lego Batman Movie
Fotografía 1 Batman jet (capture take from LEGO.com)

At first, it was easy to find relationships between pieces; however, as I progressed, some connections became more complex. Therefore, I decided to use a second set: Robin's motorcycle (Photo 2) . This model didn't require complete disassembly, as its shape was similar to that of a Pod Racer.


Lego Movie Batman
Fotografía 2 Robin Moto (capture take from LEGO.com)

Exploration


Photography Lego Pod Racer
Photography 3  Pod racer Lego

Once I found a shape close to what I was looking for, I used it as a base (Photographs 3, 4, 5 and 6) . I documented the model with photographs to have digital references, although the physical model remained key to solving problems during this stage.


Photography Lego Engine
Photography 4 Detail Engine Lego
Photography Lego Engine
Photography 5 View Engines Lego
Photography Pod Racer Lego
Photography 6 Pod Racer Lego

During the exploration, I maintained a three-dimensional approach, which allowed me to evaluate multiple angles simultaneously and make quick adjustments as needed. I worked at a block-out level, avoiding unnecessary details and focusing on the initial criteria: iconic forms, manufacturability, and grounding in real-world references.


The process involved reusing basic elements, duplicating, scaling, rotating, and adjusting them to find new design solutions. I conducted three explorations where I tested variations such as double wings, longer engines, more aggressive proportions, among others (Sheet 1).


3D model Blockout Pod racer
Sheet 1 3D Models Explorations Blockout

After these explorations, I selected a base proposal: option “1” (Sheet 2) . This doesn't rule out the others , but it allows for a more focused approach. From this base, I generated multiple screenshots to refine the design to a sketch level.

The goal was to maintain an economical resolution: the formal basis worked, but it was still necessary to adjust reading, hierarchy, proportions and simplicity.


3d model Block out Pod Racer
Sheet 2 3D blockout Base  PodRacer

Refinement

I performed three additional iterations and selected option “C” (Sheet 3) . The decision was based on the parameters defined from the beginning: legibility, manufacture and coherence with real references.


Sketch Design Pod Racer
Sheet 3 Exploration / Design Refinement

Subsequently, I refined functional elements such as wings, cockpit, engines and connections between the Pod Racer and the engines (Sketch 1 and 2).


Sketch Design Pod Racer
Sketch 1 PodRacer Details
Sketch Pod Racer Engine
Sketch 2 Engine Details

Working from a 3D base allows for the simultaneous resolution of multiple views. It starts with a solid structure and only makes adjustments to it, which speeds up decision-making and facilitates the identification of missing information.


Note: This process is not recommended if you still have deficiencies in design and drawing fundamentals. Instead of speeding things up, it can hinder the process or create a false sense of accomplishment simply by using 3D tools.


Once the details were defined, I developed concept sketches divided into two levels: the Pod Racer and the engines, since the latter require more detail due to their scale (Sketch 3 and 4).


Concept sketch Pod Racer
Sketch 3 PodRacer Concept Sketch
Concept Sketch Engine Pod Racer
Sketch 4 Engine Concept Sketch

Visual production


Although the design was already finalized, I used the 3D base to continue modeling. I added details using the same exploration method (reuse, scale, and adjust).

Finally, I developed concept illustrations, keyframes, and a turnaround to communicate the final design. (illustration 1, 2, 3)


Concept render Pod Racer
Illustration 1 Concept render Views
Concpet art render Pod Racer
Illustration 2 Concept Ilustración PodRacer
Keyframe Render Pod racer
Illustration 3 Keyframe PodRacing

Conclusion


“Design doesn’t follow a single path .” Not all solutions come from traditional methods like thumbnails or sketches.


This approach represents an alternative worth testing and refining, with the goal of integrating it as an additional tool within the design process, especially in cases where traditional methods fail to yield a consistent solution.

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